Capacity Planning
Also known as: Resource PlanningWorkforce PlanningHeadcount PlanningTeam CapacityResource Allocation
💡The Concept
Capacity planning is the process of determining how much work your team can handle and aligning resources to demand. The core calculation is: Available Capacity = Team Size × Working Hours × Productivity Factor (typically 0.6-0.8 after meetings, admin, and context-switching). A team of 5 engineers working 40h/week at 70% productivity has 140 productive hours/week, not 200. Companies that do capacity planning well ship 35% more features per engineering dollar by eliminating both overwork (burnout → turnover) and underutilization (idle teams → wasted salary).
⚠️The Trap
The capacity trap is planning at 100% utilization. Organizations that load teams to 95-100% see throughput DECREASE by 20-30% because there's no buffer for bugs, urgent requests, sick days, or creative thinking. McKinsey's research shows optimal knowledge work utilization is 70-85% — above that, quality drops, bugs increase, and burnout skyrockets. Another trap: headcount-based planning. Adding 1 engineer doesn't add 1 engineer's worth of output — it adds 0.5-0.7 due to onboarding, mentoring overhead, and increased communication costs (Brooks's Law).
🎯The Action
Calculate your team's true capacity: (Number of ICs × Weekly Hours × Productivity Factor) - Planned meetings - On-call hours = Actual Weekly Capacity. Track velocity (story points or tickets completed) over 4-week rolling average. If actual output is consistently below 70% of theoretical capacity, audit where time goes — most teams lose 30-40% to meetings, Slack, and context-switching. Set a 'capacity budget': 70% planned work, 15% unplanned/bugs, 15% tech debt and improvements.
⚡Pro Tips
The best capacity metric is 'cycle time' (time from work-started to work-done), not velocity. Cycle time tells you how fast your SYSTEM works; velocity tells you how much you did. A team with decreasing velocity but stable cycle time is doing fewer, higher-impact projects — that's often good.
Never plan capacity in 'developer-months' — it's a fiction. 3 developers working 4 months ≠ 12 developer-months of output. Communication overhead grows quadratically: a team of 3 has 3 communication channels, a team of 6 has 15, a team of 10 has 45.
Keep a 20% 'slack' budget explicitly. Google, 3M, and Atlassian all have variants of '20% time' — and it's not just for innovation. The slack absorbs unexpected work without derailing the mainline roadmap.
🚫Common Myths
✗Myth: “Adding more people makes projects go faster”
✓Reality: Brooks's Law (from 'The Mythical Man-Month'): adding people to a late project makes it later. A new hire on a 5-person team reduces team productivity by 15-20% for 2-3 months due to onboarding, mentoring, and communication complexity. Nine women can't make a baby in one month.
✗Myth: “Higher utilization means better efficiency”
✓Reality: A highway at 90% capacity is a parking lot. Similarly, teams at 90%+ utilization have no room for unexpected work, quality drops, and one sick day cascades into missed deadlines. The most efficient teams operate at 70-80% planned utilization with explicit buffers.
📈Industry Benchmarks
Engineering Utilization Rate
Software Engineering Teams (Startups & Scale-ups)Elite
70-80%
Good
60-70%
Average
50-60%
Needs Work
40-50%
Critical
< 40% or > 90%
Source: State of Engineering Productivity Report, Jellyfish 2024
Time in Meetings
Individual Contributors (not managers)Elite
< 15%
Good
15-20%
Average
20-30%
Needs Work
30-40%
Critical
> 40%
Source: Microsoft Work Trends Report, 2024
🎮Decision Scenario: The Scaling Challenge
You're VP of Engineering at a Series B startup. Revenue is growing 15% month-over-month, but your 12-person engineering team is struggling to keep up with demand. The CEO has approved budget for up to 8 new hires.
Team Size
12 engineers
Current Utilization
93%
Bug Rate
2.5x above target
Sprint Completion Rate
65%
Hiring Budget
8 headcount approved
Decision 1
You need to decide how to use the hiring budget. Your team is burned out at 93% utilization, bugs are piling up, and only 65% of sprint goals are achieved. The CMO needs 3 new integrations built this quarter. The CTO wants to migrate from a monolith to microservices.
Hire all 8 engineers immediately and assign them to the integrations and microservices migrationClick to reveal →
Hire 3 senior engineers now, reduce utilization target to 75%, and delay the remaining 5 hires until infrastructure stabilizesClick to reveal →
Decision 2
Two months later, your 15-person team is humming at 78% utilization. Bug rate is down. But the CEO is pushing hard for the microservices migration because 'everyone at the conference was doing it.' Your tech lead estimates 6 months of dedicated work for 4 engineers.
Start the microservices migration — allocate 4 engineers full-timeClick to reveal →
Hire the remaining 5 engineers, then extract services incrementally — one at a time, alongside product workClick to reveal →
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